loadportals couldn t read как исправить
Loadportals couldn t read как исправить
So I just made my first map but I can’t run it because it say this:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.vmf
Map revision 3
Patching WVT material: maps/mg_sonic’s_train_course_v1/brick/hr_brick/inferno/brick_d_blend_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_cbble/grass_alt/blendgrassdirt_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (22159 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 62 texinfos to 39
Reduced 8 texdatas to 5 (365 bytes to 266)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.vmf
Map revision 4
Patching WVT material: maps/mg_sonic’s_train_course_v1/brick/hr_brick/inferno/brick_d_blend_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_cbble/grass_alt/blendgrassdirt_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (24255 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 62 texinfos to 39
Reduced 8 texdatas to 5 (365 bytes to 266)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.vmf
Map revision 5
Patching WVT material: maps/mg_sonic’s_train_course_v1/brick/hr_brick/inferno/brick_d_blend_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_cbble/grass_alt/blendgrassdirt_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (43679 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 62 texinfos to 39
Reduced 8 texdatas to 5 (365 bytes to 266)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.vmf
Map revision 5
Patching WVT material: maps/mg_sonic’s_train_course_v1/brick/hr_brick/inferno/brick_d_blend_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_cbble/grass_alt/blendgrassdirt_wvt_patch
Patching WVT material: maps/mg_sonic’s_train_course_v1/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (43679 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 62 texinfos to 39
Reduced 8 texdatas to 5 (365 bytes to 266)
Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\mg_sonic’s_train_course_v1.prt
Can someone please help me with what to do?
loadportals couldn t read
I tried to run a map in hammer editor and got a LoadPortals: couldn’t read c:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsvfre.prt error in the end of the log.
Full log:
CDynamicFunction: Loading library ‘Kernel32.dll’ (752E0000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 7721B8F0
Rostu
CDynamicFunction: Loading library ‘Kernel32.dll’ (76A70000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 771D250
0
Contents
Общие термины
Основные ошибки
BSP (vbsp.exe)
VIS (vvis.exe)
Или: вы создали несколько новых Areaportals, но скомпилировали BSP «Only entities» (только энтити).
Или: вы поместили/сдвинули энтитю light_environment за пределы скайбокса.
Leaf (portal XXX) with too many portals. Присутствует область со слишком сложной геометрией. Попробуйте упростить некоторые комнаты и коридоры, а также сделайте маленькие структуры деталью.
RAD (vrad.exe)
To do: Тесты показали, что это связано с прозрачными материалами. Найдите браши и замените на них текстуры, чтобы исключить ошибку.
warning — face vectors parallel to face normal. bad lighting will be produced Может возникать, когда к текстуре применяется выравнивание ( Alt + right mouse button ), и чтобы исправить проблему, найдите этот браш, примените выравнивание World или Face, и вручную поменяйте настройки текстуры.
Loadportals couldn t read как исправить
Hi. I have got problem. When I try to «run map» in hammer editor it said:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.vmf
Map revision 4
Can’t find surfaceprop stone for material DE_CBBLE/ROOF_ALT/ROOF_B, using default
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Entity info_player_counterterrorist (110.92 1052.75 201.00) leaked!
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (3209 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 15 texinfos to 15
Reduced 4 texdatas to 4 (108 bytes to 108)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.vmf
Map revision 4
Can’t find surfaceprop stone for material DE_CBBLE/ROOF_ALT/ROOF_B, using default
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Entity info_player_counterterrorist (110.92 1052.75 201.00) leaked!
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (3209 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 15 texinfos to 15
Reduced 4 texdatas to 4 (108 bytes to 108)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.vmf
Map revision 5
Can’t find surfaceprop stone for material DE_CBBLE/ROOF_ALT/ROOF_B, using default
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Entity light (368.00 597.02 320.00) leaked!
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (3209 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 15 texinfos to 15
Reduced 4 texdatas to 4 (108 bytes to 108)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.vmf
Map revision 5
Can’t find surfaceprop stone for material DE_CBBLE/ROOF_ALT/ROOF_B, using default
fixing up env_cubemap materials on brush sides.
0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10**** leaked ****
Entity light (368.00 597.02 320.00) leaked!
Processing areas. done (0)
Building Faces. done (0)
FixTjuncs.
PruneNodes.
WriteBSP.
done (0)
Finding displacement neighbors.
Finding lightmap sample positions.
Displacement Alpha : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Building Physics collision data.
done (0) (3209 bytes)
Placing detail props : 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10
Compacting texture/material tables.
Reduced 15 texinfos to 15
Reduced 4 texdatas to 4 (108 bytes to 108)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Jail_caleon1.bsp
0 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Jail_caleon1.prt
loadportals couldn t read
I tried to run a map in hammer editor and got a LoadPortals: couldn’t read c:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsvfre.prt error in the end of the log.
Full log:
CDynamicFunction: Loading library ‘Kernel32.dll’ (752E0000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 7721B8F0
Rostu
CDynamicFunction: Loading library ‘Kernel32.dll’ (76A70000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 771D250
0
Contents
Общие термины
Основные ошибки
BSP (vbsp.exe)
VIS (vvis.exe)
Или: вы создали несколько новых Areaportals, но скомпилировали BSP «Only entities» (только энтити).
Или: вы поместили/сдвинули энтитю light_environment за пределы скайбокса.
Leaf (portal XXX) with too many portals. Присутствует область со слишком сложной геометрией. Попробуйте упростить некоторые комнаты и коридоры, а также сделайте маленькие структуры деталью.
RAD (vrad.exe)
To do: Тесты показали, что это связано с прозрачными материалами. Найдите браши и замените на них текстуры, чтобы исключить ошибку.
warning — face vectors parallel to face normal. bad lighting will be produced Может возникать, когда к текстуре применяется выравнивание ( Alt + right mouse button ), и чтобы исправить проблему, найдите этот браш, примените выравнивание World или Face, и вручную поменяйте настройки текстуры.
loadportals couldn t read
I tried to run a map in hammer editor and got a LoadPortals: couldn’t read c:program files (x86)steamsteamappscommoncounter-strike global offensivesdk_contentmapsvfre.prt error in the end of the log.
Full log:
CDynamicFunction: Loading library ‘Kernel32.dll’ (752E0000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 7721B8F0
Rostu
CDynamicFunction: Loading library ‘Kernel32.dll’ (76A70000)
CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 771D250
0
Contents
Общие термины
Основные ошибки
BSP (vbsp.exe)
VIS (vvis.exe)
Или: вы создали несколько новых Areaportals, но скомпилировали BSP «Only entities» (только энтити).
Или: вы поместили/сдвинули энтитю light_environment за пределы скайбокса.
Leaf (portal XXX) with too many portals. Присутствует область со слишком сложной геометрией. Попробуйте упростить некоторые комнаты и коридоры, а также сделайте маленькие структуры деталью.
RAD (vrad.exe)
To do: Тесты показали, что это связано с прозрачными материалами. Найдите браши и замените на них текстуры, чтобы исключить ошибку.
warning — face vectors parallel to face normal. bad lighting will be produced Может возникать, когда к текстуре применяется выравнивание ( Alt + right mouse button ), и чтобы исправить проблему, найдите этот браш, примените выравнивание World или Face, и вручную поменяйте настройки текстуры.