sims 4 last exception как исправить
Как исправить ошибку в симс 4 lastexception
помоги, у меня пиратка я скачала много всяких модов и сс и каждый раз как я захожу в игру (ну начинаю играть за какую ту семью) у меня выскакивает желтая табличка скриптовая ошибка записана в лог-файл. И иза этого я даже не могу зачать ребенка((
У меня с Resource Все в порядке помоги пожалуйста я не могу играть в симс так пожалуйста помогите самая лучшая у меня значки пропали помоги пожалуйста
Ты самая лучшая я тебя обожаю снимай видео побольше мы тебя все любим
Я не могу вернуть значки в кассе помоги пожалуйста умоляю ты самая лучшая
Привет Я тебя обожаю у меня кое какая проблемка Точно такая же какие было у тебя я всё-таки не поняла как вернуть значки в кассе это ужас я разместила моды по папкам по 100 алиментов зашла и там ничего не было я не чего не поняла помоги пожалуйста я тебя обожаю смотреть ты самая лучшая
Юля, в папке есть мебель?
Молодец,продолжай в том же духе!У меня было 3 канала(ЭТО 4)!И только один стал успешным.На нём было 67.000 подпишиков.Но потом я попала в больницу на 3 недели!И не могла снимать летсплеи,от меня стали отписываться люди.И в итоге я удалила канал.И вот через 3 года я создала этот канал!Ты молодец,продолжай в том же духе и не сдавайся как я!
Голос просто ШИКАРЕН)) Люблю тебя смотреть) спасибо большое за моды мне тож переустонавливали ОС а на старой файл качался больше 1 часа на новой 30 мин)))
Была такая же проблема как у этой девочки. Я удалила все моды. Но я их смогла установить сново (не те, которые у тебя скачивала). Скорее всего это произошло из-за многочисленности модов.
Где ССЫЛКА НА ВИДЕО ПРО НОВОЮ ПАПКУ МОДС?
О, я в видео. Спасибо.
Измени название, не помощ, а помощЬ))) А так со всем помогла!
привет бро, отличное видео:)) заходи и на мой канал может понравится )))
кстати не обязательно качать этот документ. когда зайдешь в игру он автоматически появится)
молодец продолжай в том же духе) первааая))
In your game, if you have MC Command Center, you might see an orange lastException notification. If you don’t use MCCC, and something odd happens in your game, look in /Sims 4 and see if a lastException.txt file is there.
Sometimes LEs are caused by core errors. The best way to “fix” those is to avoid them. Change an item’s location, or use a different item, that can help, depending on the error. Deleting the localthumbcache.package file out of /Sims 4 can sometimes help with these kinds of errors, also.
MOST lastExceptions are caused by old or broken mods or cc (custom content). Depending on what EA changes with a patch, this can break script mods, package mods, or both. UI-based mods are very likely to need updates following ANY EA patch. Script mods USUALLY will, also.
CC isn’t affected as often, but, it DOES happen, and it did with the 1.30 June patches. If you’re going to use mods, you need to check those after each patch. CC generally depends on what EA does.
If it tells you something useful, remove the mods or cc files it lists. Delete the localthumbcache from /Sims 4, and try your game again.
If you play with MCCC, we add a couple of things before you begin, though.
We tell people who visit our MCCC Support Discord for help to first either put a copy of their save file on the Desktop, or roll a Save As… test copy, then, quit the game and remove EVERYTHING from the /Mods folder, except for MCCC and the Resource.cfg file. Delete the localthumbcache out of /Sims 4, and then test your game.
If you don’t see errors, now you’re ready to either do the 50/50 test, or start dropping folders/files back in for testing, depending on your /Mods folder organization.
If you put a folder in and get an error, I would take it back out, put it aside for now, and try it again AFTER you have all the files you want to play with loaded back in that do NOT give you any trouble. You may end up with just a few things you need to test further.
You should check the download sites for your non-working mods/cc, to see if the creator has posted an updated version. If no one else has left a message about it causing trouble, and it has not been updated yet, they would probably appreciate being informed, nicely.
Январь — дата последнего изменения Январь пользователем Dedudamol
Re: Ошибка скрипта в TheSims4
@nastya_roz2039 здравствуйте. Обычно такого рода сообщение появляется при использовании доп.материалов или модов, которые конфликтуют с игрой. Вы проверяли игру без модов и в новом сохранении?
Я не работаю в ЕА. Я — обычный игрок, который помогает другим исходя из личного опыта.
Если вы оплатили покупку, но игра не появилась на аккаунте, пожалуйста, ознакомьтесь с темой. Там вы найдете нужную информацию.
The Sims Forums
In your game, if you have MC Command Center, you might see an orange lastException notification. If you don’t use MCCC, and something odd happens in your game, look in /Sims 4 and see if a lastException.txt file is there.
Sometimes LEs are caused by core errors. The best way to “fix” those is to avoid them. Change an item’s location, or use a different item, that can help, depending on the error. Deleting the localthumbcache.package file out of /Sims 4 can sometimes help with these kinds of errors, also.
MOST lastExceptions are caused by old or broken mods or cc (custom content). Depending on what EA changes with a patch, this can break script mods, package mods, or both. UI-based mods are very likely to need updates following ANY EA patch. Script mods USUALLY will, also.
CC isn’t affected as often, but, it DOES happen, and it did with the 1.30 June patches. If you’re going to use mods, you need to check those after each patch. CC generally depends on what EA does.
These Exceptions are just text files. Don’t be afraid to open one and see what it says. Sometimes, they will tell you exactly what mod or cc file(s) just blew up on you. Usually, they are not that forthcoming, though. They ARE hard to read in their “raw” format, though, but here’s a website you can paste it into that will make it easier to look at: http://xmlprettyprint.com/
If it tells you something useful, remove the mods or cc files it lists. Delete the localthumbcache from /Sims 4, and try your game again.
If you can’t figure out what it says (some/most ARE pretty obscure), we recommend doing the 50/50 test, detailed here:
http://simswiki.info/wiki.php?title=Game_Help:Finding_Problem_Custom_Content#The_50.25_Method
If you play with MCCC, we add a couple of things before you begin, though.
We tell people who visit our MCCC Support Discord for help to first either put a copy of their save file on the Desktop, or roll a Save As… test copy, then, quit the game and remove EVERYTHING from the /Mods folder, except for MCCC and the Resource.cfg file. Delete the localthumbcache out of /Sims 4, and then test your game.
If you don’t see errors, now you’re ready to either do the 50/50 test, or start dropping folders/files back in for testing, depending on your /Mods folder organization.
If you put a folder in and get an error, I would take it back out, put it aside for now, and try it again AFTER you have all the files you want to play with loaded back in that do NOT give you any trouble. You may end up with just a few things you need to test further.
You should check the download sites for your non-working mods/cc, to see if the creator has posted an updated version. If no one else has left a message about it causing trouble, and it has not been updated yet, they would probably appreciate being informed, nicely.
Sims not cleaning dishes and lastexception issues, Please help 🙂
Original Post
Sims not cleaning dishes and lastexception issues, Please help 🙂
Hello. I am currently having an issue with my sims not cleaning up the dishes. They will sometimes pick them all up and then just sit them on the living room table. Also, they go to the laundry room sometimes to «clean up dishes» but there are no dishes in there, so they just walk in the room and go stand by the wall and it disappears. I have tried deleting the stove, microwave, and dishwasher. When those items are deleted they used the sink, when I added them back it went back to sitting them on the living room table. I have tried repairing the game, clearing cache data, and removing mods and trying gameplay (still had the issue). Can anyone help me with this? Also, if someone could help me out with the link to the forum I can post my lastexception codes and get help, that would be great!!
Re: Sims not cleaning dishes and lastexception issues, Please help 🙂
Check your shelves you have in the laundry room and other places.
Those have slots that Sims like to use for dishes but they’re unable to clean them up once placed.
To post your last exception, either c/p the content to here or create a rar file (you’ll need 7zip or winrar for that) and upload it that way (use the attach file option in the lower right corner of the Reply screen)
I don’t work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Re: Sims not cleaning dishes and lastexception issues, Please help 🙂
Check your shelves you have in the laundry room and other places.
Those have slots that Sims like to use for dishes but they’re unable to clean them up once placed.
To post your last exception, either c/p the content to here or create a rar file (you’ll need 7zip or winrar for that) and upload it that way (use the attach file option in the lower right corner of the Reply screen)
I don’t work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Re: Sims not cleaning dishes and lastexception issues, Please help 🙂
I will try and check the laundry room for stray dishes. Here are my last exception codes.
The Sims Forums
Hi I’m having issues with my mods or CC since the latest update, I’ve tried sorting them out and the game runs smoothly with every couple of mods in the mods folder, but when I put them all together again I get a few last exception errors. It’s really difficult finding out exactly which mods are causing the trouble. So I wanted to find out if there is a way to «translate» the last exception files? I remember I did one time, copied the text into a «translator» of some sort, but can’t find it when I try googling it.
The issue in the game is that every sim just stops doing what they are doing, they have actions but nothing happens. It can happen wherever whenever, no specific pattern. Movement is still there, for example if the game freezes while sims are talking, they just stand there looking at each other, but also move their bodies, smile etc. Time goes by as usual. I can’t select anything, but the pointer moves. I can’t window down the game, I have to restart the computer by manually shutting it off. When this occurs I don’t get any errors. I usually get the errors right after the game starts. This started happening after the update. I’ve had the same mods and CC for some time without issues.
I can copy the latest last exception file here, in case anyone can help me figure out witch mod or cc is causing this. I really appreciate any help I can get!
Comments
Hello
Sometimes having a large amount of items in the sims inventories and household inventory can cause freezing /lagging issues. Try removing some of the items from the inventories and see if that helps.
When the issues occur, pressing pause then waiting a few seconds, then going back to normal speed can help.
Can you please interpret my lastexception? I cannot make my own threads yet, so sorry for spamming here.
2 270be3a7e03184ed5a900950 desync ea.maxis.sims4_64.15.pc 2018-02-23 13:34:58 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release tunable.py:2138 270be3a7e03184ed5a900950 [cjiang] Caught exception loading reference. RefName: 139748 Manager: InstanceManager_interaction.
TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 195, in wrapper
File «T:\InGame\Gameplay\Scripts\Server\areaserver.py», line 148, in c_api_server_init_tick
File «T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py», line 164, in start_service_tick
File «T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py», line 335, in start_single_service
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 104, in update_incremental_start
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 144, in _execute_gen
File «.\mc_utils.py», line 114, in _wrapper_function
File «.\mc_injections.py», line 242, in inject_load_data_into_class_instances
File «C:\Users\kolik\OneDrive\Dokumenty\Electronic Arts\The Sims 4\Mods\06 Vlastnosti a aspirace\IlkaVellePerfectlyBalanced.ts4script\injector.py», line 11, in _inject
return new_function(target_function, *args, **kwargs)
File «.\IlkaVellePerfectlyBalanced.py», line 13, in IlkaVellePerfectlyBalanced_add_mixer_to_snippet
original(self)
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 433, in load_data_into_class_instances
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 654, in load_from_xml
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 699, in feed
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 743, in _load_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 792, in _load_tunable
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1175, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 807, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 358, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py», line 414, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1175, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 807, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 358, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 2151, in load_etree_node
File «.\mc_utils.py», line 114, in _wrapper_function
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 2138, in load_etree_node
ValueError: TunableReference is set to a value that is not allowed by its class restriction.
Hi @Kolikokolitka. IlkaVelle’s Perfectly Balanced Aspiration is mentioned in your last exceptions so you may want to try removing it from your Mods folder.
Also, it looks like you are using your One Drive. This can also cause problems with script mods and cause duplicate files so you may want to un-sync your One Drive and The Sims 4. Here are instructions on how to do that:
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7
If you chose to unsync your One Drive, it could very well fix the last exception problem so, you can still use the Aspiration Mod by placing it in your regular Sims 4 Folder.
Wait. I think I misunderstood your question. You need to un-sync the One Drive from your Sims 4 folder or you will continue to have problems. The folder will continue to regenerate in both places when you restart your game unless you un-synch them.
@Rosemow, can you explain this better? I think I’m just being more confusing.
The link I provided explains how to choose where you save your files. If you un-sync the documents folder your PC will become the default for saved files. But, you can still use the Save As function to save files to your One Drive.
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7
Btw. the Mod I told you to remove, needed to be removed from both copies of your Mods folder for the last exception error to stop. As I said, you might still be able to use it if your Sims 4 folder is no longer synced to your One Drive.
The link I provided explains how to choose where you save your files. If you un-sync the documents folder your PC will become the default for saved files. But, you can still use the Save As function to save files to your One Drive.
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7
Btw. the Mod I told you to remove, needed to be removed from both copies of your Mods folder for the last exception error to stop. As I said, you might still be able to use it if your Sims 4 folder is no longer synced to your One Drive.
Ok, I did that though I would like to ban only Sims 4 folder from OD not all documets. I do have only 1 Electronic Arts folder (before in One Drive, now in PC). I removed the problematic file but I will try the game tomorrow.
Thank you.
My last exception file just repeats this over and over:
2 99be4c84e1db975b5a90405f desync ea.maxis.sims4_64.15.pc 2018-02-23 16:26:04 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.OptionsMenu.controls.tabs::GraphicsTab 99be4c84e1db975b5a90405f ReferenceError: Error #1056: Cannot create property PopupLayer on DropdownExtension. at widgets.OptionsMenu.controls.tabs::GraphicsTab/SetupDropdowns() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.controls.TabbedPanel::TabbedPanel/DisplayTab() at olympus.controls.TabbedPanel::TabbedPanel/SelectTab() at olympus.controls.TabbedPanel::TabbedPanel/AddTab() at olympus.core.widget::WidgetBase/Initialize() at olympus.core::LayoutManager/LoadWidgetCompleteHandler()
I’m having the same problem. This is what I’m getting:
2 a15ac9adc1776e755a988604 desync ea.maxis.sims4_64.15.pc 2018-03-01 23:02:24 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)UnknownFile a15ac9adc1776e755a988604 ReferenceError: Error #1065: Variable olympus.utils.DebugPerf is not defined.
at UIManager instance constructor()
at UIContainerMain instance constructor()
I’m thinking it might be a CC in build mode/ buy mode?
> @egwarhammer said:
> These are UI Exceptions and are likely coming from either UI Cheats or the Columns mods, all by weerbesu at MTS. They’ve been updated. I would start there.
Thank you. I’m updating my Mods file as we speak or type rather)
Can someone help me as well, I cannot figure this Exception out:
During handling of the above exception, another exception occurred:
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 684, in process_one_interaction_gen
GeneratorExit
During handling of the above exception, another exception occurred:
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()
2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at
Can someone pls help:
KeyError(‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’,) (KeyError: ‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’)
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 199, in wrapper
File «.\❤️❤️❤️❤️ 3.2.4.122g\turbolib\injector_util.py», line 8, in _wrapped_function
File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 146, in get_joint_transform
File «T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py», line 239, in get_joint_transform_from_rig
KeyError: ‘get_joint_transform_from_rig: Joint name [b__subroot__2] was not found in the specified rig [d150573956ef620d.8eaf13de]. JointNameHash [0]().’
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 195, in wrapper
File «T:\InGame\Gameplay\Scripts\Server\build_buy.py», line 804, in c_api_set_object_location_ex
File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 1493, in set_parent
File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 351, in location
File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 408, in set_location_without_distribution
File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 586, in on_owner_location_changed
File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 148, in get_joint_transform
KeyError: ‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’
2
d65b1090077dc3215a9afe3d
desync
ea.maxis.sims4_64.15.pc
2018-03-03 15:04:38
Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release
script_object.py:694
d65b1090077dc3215a9afe3d
Exception in Sim Timeline: Exception hard-stopping element (AttributeError: ‘NoneType’ object has no attribute ‘world_transform’)
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Server\server\client.py», line 257, in select_interaction
File «T:\InGame\Gameplay\Scripts\Server\interactions\choices.py», line 273, in select
File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 254, in test_and_execute
File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 242, in execute
File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 230, in execute_interaction
File «.\❤️❤️❤️❤️ 3.2.4.122g\turbolib\injector_util.py», line 8, in _wrapped_function
File «.\❤️❤️❤️❤️ 3.2.4.122g\turbolib\events\interactions.py», line 132, in _turbolib_interaction_queue
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 1313, in append
File «T:\InGame\Gameplay\Scripts\Lib\contextlib.py», line 55, in __exit__
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 860, in _head_change_watcher
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 944, in _get_head
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 339, in get_next_unblocked_interaction
File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2326, in get_sims_with_invalid_paths
File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2290, in _generate_connectivity
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1438, in compute_transition_connectivity
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1485, in run_transitions
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3333, in _build_transitions
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3124, in _build_and_log_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3186, in _build_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2675, in get_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2853, in _get_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5517, in generate_connectivity_handles
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5328, in _get_segmented_path_connectivity_handles
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 498, in generate_right_paths
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3988, in _right_path_gen
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 632, in _shortest_path_gen
File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in shortest_path_gen
File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3917, in heuristic_fn_right
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3640, in _get_destination_locations_for_estimate
File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 723, in get_position_and_routing_surface_for_posture
File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 694, in _get_locations_for_posture_internal
AttributeError: ‘NoneType’ object has no attribute ‘world_transform’
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 684, in process_one_interaction_gen
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Server\scheduling.py», line 655, in _stop_element_tree
File «T:\InGame\Gameplay\Scripts\Server\elements.py», line 403, in _hard_stop
File «T:\InGame\Gameplay\Scripts\Server\sims\sim.py», line 3367, in _process_interaction_gen
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 686, in process_one_interaction_gen
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 872, in remove_for_perform
File «T:\InGame\Gameplay\Scripts\Lib\contextlib.py», line 55, in __exit__
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 860, in _head_change_watcher
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 944, in _get_head
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 339, in get_next_unblocked_interaction
File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2326, in get_sims_with_invalid_paths
File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2290, in _generate_connectivity
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1438, in compute_transition_connectivity
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1485, in run_transitions
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3333, in _build_transitions
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3124, in _build_and_log_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3186, in _build_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2675, in get_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2853, in _get_transitions_for_sim
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5517, in generate_connectivity_handles
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5328, in _get_segmented_path_connectivity_handles
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 498, in generate_right_paths
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3988, in _right_path_gen
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 632, in _shortest_path_gen
File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in shortest_path_gen
File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3917, in heuristic_fn_right
File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3640, in _get_destination_locations_for_estimate
File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 723, in get_position_and_routing_surface_for_posture
File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 694, in _get_locations_for_posture_internal
AttributeError: ‘NoneType’ object has no attribute ‘world_transform’